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Veil : Black Blood

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Devlog

  • July update of Veil
    July 31, 2025 by State of Art Game Studio##indie, ##gamedev
    In this version stability was improved and I took first bite at performance. Initial region of game was change a little to make it more cohesive with future content. New spell modifications were added... Continue reading
  • 18 months update
    June 25, 2025 by State of Art Game Studio##update #development #new_features
    Veil: Black Blood – General Update (June 25) This general update deepens Veil: Black Blood across all aspects of the project, addressing common errors, improving stability, and expanding core system... Continue reading
  • Veil 0.11
    March 04, 2025 by State of Art Game Studio
    In this general update: More spells Some upbeat music (to remove in next patch) Postprocessing Enviroment changes Principle-switcher targets... Continue reading
  • First Prototype - Veil 0.1
    February 26, 2025 by State of Art Game Studio##initial
    First Veil prototype with a single boss, two common enemies, four basic spells and seven recognized symbols included. Enviroment around start location is roughly done. A single NPC is to be found. Two... Continue reading
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